Depends on what files you're talking about, what org you're working against, and how much the org matches your source (if it's not a scratch org).
If you're utilizing scratch orgs, you can use sfdx force:source:push
to sync those changes to the scratch org. If you feel it's gotten messy - you can also discard it and spin up a new one with your local as the truth.
If you're working on a non-scratch org, there's some considerations.
- Is the metadata in the org the same as source or are multiple people working out of it?
- Is it old or will it continue to be used?
- Do you know what files were removed (assuming you already used git to revert the changes)
- Is it a lot of things to delete?
If it's a couple classes or things that delete easily
- In VS Code, you can right click on a file a select
SFDX: Delete this from Project and Org
.
- Use the CLI and specify the file:
sfdx force:source:delete -u orgAlias -p force-app/main/default/class/MyClassToDelete.cls
.
Otherwise, if it's a bunch of files with dependencies, it might make sense to build a destructiveChanges.xml and utilize sfdx force:mdapi:deploy -d /pathToDestructivePackage
. Make sure that a package.xml that contains no compnents to deploy is in that path along with your destructiveChanges.xml that does specify the files to delete.
The good news is that what I described for scratch orgs above is in beta with Summer '20 for developer and developer pro sandboxes. Soon you may be able to do the same as I described above with Scratch orgs.